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authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-07-18 20:43:16 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-23 22:16:15 +0100
commit44ea32ace410071494726eeaf69489bad1423591 (patch)
tree9f9a116b006225a3a9e808d049b1adca21a7773a /src/server/game/Maps/Map.cpp
parentad340466d09ae6de8adc20949f433772cb016b54 (diff)
Build: Enable -Wimplicit-fallthrough on clang (#25056)
* Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs Related: #25006 * Misc: Add some missing breaks (no-ops) to satisfy clang Related: #25006 Closes #25055 * Build: Enable -Wimplicit-fallthrough on clang Closes #25006
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index ce111ce2b81..36d610f941c 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3241,6 +3241,7 @@ size_t Map::DespawnAll(SpawnObjectType type, ObjectGuid::LowType spawnId)
case SPAWN_TYPE_GAMEOBJECT:
for (auto const& pair : Trinity::Containers::MapEqualRange(GetGameObjectBySpawnIdStore(), spawnId))
toUnload.push_back(pair.second);
+ break;
default:
break;
}