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author | Treeston <treeston.mmoc@gmail.com> | 2016-03-02 23:54:37 +0100 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2016-03-02 23:54:37 +0100 |
commit | 472e78d682cb5d5abf4d60111f238744c07096ac (patch) | |
tree | 4f8f6d3e0a6f472d5333759fff6106d2e2da611c /src/server/game/Maps/Map.cpp | |
parent | 0e9b34ff058e289adb14fc0c38d62373f42828b4 (diff) | |
parent | 6a339ed5c91244a02fac375101f9d0d04698328b (diff) |
Merge pull request #16676 from ccrs/summonsinit
Core/TempSummons: avoid use MoveInLineOfSight before InitSummon
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index ccc599b6de8..2da5193b2ec 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -594,7 +594,7 @@ bool Map::AddToMap(T* obj) //something, such as vehicle, needs to be update immediately //also, trigger needs to cast spell, if not update, cannot see visual - obj->UpdateObjectVisibility(true); + obj->UpdateObjectVisibilityOnCreate(); return true; } |