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authorkvipka <qvipka@gmail.com>2020-08-28 20:48:41 +0300
committerGitHub <noreply@github.com>2020-08-28 19:48:41 +0200
commit5d2780c43c36b0ae1cc4ac2694bf6ec464d079c7 (patch)
treeaa5e5e3c597099145bbf6a01f89e583217cb297f /src/server/game/Maps/Map.cpp
parentb63f5b0d83174abfb1b74111514ec424f5efe748 (diff)
Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures before TeamInInstance was properly set (PR #25340)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 17be3a915d3..64a1a5fb2dd 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3743,10 +3743,10 @@ template TC_GAME_API void Map::RemoveFromMap(DynamicObject*, bool);
/* ******* Dungeon Instance Maps ******* */
-InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent)
+InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent, TeamId InstanceTeam)
: Map(id, expiry, InstanceId, SpawnMode, _parent),
m_resetAfterUnload(false), m_unloadWhenEmpty(false),
- i_data(nullptr), i_script_id(0)
+ i_data(nullptr), i_script_id(0), i_script_team(InstanceTeam)
{
//lets initialize visibility distance for dungeons
InstanceMap::InitVisibilityDistance();