diff options
author | kvipka <qvipka@gmail.com> | 2020-08-28 20:48:41 +0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-08-28 19:48:41 +0200 |
commit | 5d2780c43c36b0ae1cc4ac2694bf6ec464d079c7 (patch) | |
tree | aa5e5e3c597099145bbf6a01f89e583217cb297f /src/server/game/Maps/Map.cpp | |
parent | b63f5b0d83174abfb1b74111514ec424f5efe748 (diff) |
Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures before TeamInInstance was properly set (PR #25340)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 17be3a915d3..64a1a5fb2dd 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3743,10 +3743,10 @@ template TC_GAME_API void Map::RemoveFromMap(DynamicObject*, bool); /* ******* Dungeon Instance Maps ******* */ -InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent) +InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _parent, TeamId InstanceTeam) : Map(id, expiry, InstanceId, SpawnMode, _parent), m_resetAfterUnload(false), m_unloadWhenEmpty(false), - i_data(nullptr), i_script_id(0) + i_data(nullptr), i_script_id(0), i_script_team(InstanceTeam) { //lets initialize visibility distance for dungeons InstanceMap::InitVisibilityDistance(); |