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authorShauren <shauren.trinity@gmail.com>2022-04-24 14:31:55 +0200
committerShauren <shauren.trinity@gmail.com>2022-04-24 14:31:55 +0200
commit5e90f188f80d217b95606caf745e82253f3a4d47 (patch)
tree547af9d32bb35f637540a4d75e8a7265f8f926de /src/server/game/Maps/Map.cpp
parent22edf79c70519a571d9eeb7e397add695d7a28bb (diff)
Core/Corpses: Fixed crash in corpse creation
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 96ab3f9b0ac..0321c2a68bc 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -4873,11 +4873,11 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*=
PhasingHandler::InheritPhaseShift(bones, corpse);
+ AddCorpse(bones);
+
bones->UpdatePositionData();
bones->SetZoneScript();
- AddCorpse(bones);
-
// add bones in grid store if grid loaded where corpse placed
AddToMap(bones);
}