diff options
| author | Shauren <shauren.trinity@gmail.com> | 2022-04-24 14:31:55 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-04-24 14:31:55 +0200 |
| commit | 5e90f188f80d217b95606caf745e82253f3a4d47 (patch) | |
| tree | 547af9d32bb35f637540a4d75e8a7265f8f926de /src/server/game/Maps/Map.cpp | |
| parent | 22edf79c70519a571d9eeb7e397add695d7a28bb (diff) | |
Core/Corpses: Fixed crash in corpse creation
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 96ab3f9b0ac..0321c2a68bc 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -4873,11 +4873,11 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*= PhasingHandler::InheritPhaseShift(bones, corpse); + AddCorpse(bones); + bones->UpdatePositionData(); bones->SetZoneScript(); - AddCorpse(bones); - // add bones in grid store if grid loaded where corpse placed AddToMap(bones); } |
