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authorShauren <shauren.trinity@gmail.com>2025-07-11 19:02:53 +0200
committerShauren <shauren.trinity@gmail.com>2025-07-11 19:02:53 +0200
commit6d79a4cd68abffa33392d09b62d16a90803a92a3 (patch)
tree4597fa7233655779d07303eed5968fb6d39db8fe /src/server/game/Maps/Map.cpp
parent419cdf87dda601463d1c574b98eaeeba8da33581 (diff)
Core/Misc: Improve LinkedList iteration - simplify code generated for begin, end and operator++
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index fe5a11415c8..ac15853286e 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3576,7 +3576,7 @@ AreaTrigger* Map::GetAreaTriggerBySpawnId(ObjectGuid::LowType spawnId) const
void Map::UpdateIteratorBack(Player* player)
{
if (&*m_mapRefIter == &player->GetMapRef())
- m_mapRefIter = m_mapRefIter->nocheck_prev();
+ --m_mapRefIter;
}
void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, CharacterDatabaseTransaction dbTrans, bool startup)