diff options
author | Rat <gmstreetrat@gmail.com> | 2015-03-16 07:28:49 +0100 |
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committer | Rat <gmstreetrat@gmail.com> | 2015-03-16 07:28:49 +0100 |
commit | 8f3a80c1cf39978056979a0bcbcb7321e510c101 (patch) | |
tree | fb935f44c86ea9ae84a232f499757b97728e86c4 /src/server/game/Maps/Map.cpp | |
parent | 8366ed5a720047102fc44a7ae89adc8ed83f9076 (diff) |
Core/Phases: Ported new phasing system from 4.3.4 branch and fixed some map swap logic
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r-- | src/server/game/Maps/Map.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 71d05031483..0b106c0b391 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -498,6 +498,8 @@ bool Map::AddPlayerToMap(Player* player) player->m_clientGUIDs.clear(); player->UpdateObjectVisibility(false); + player->SendUpdatePhasing(); + sScriptMgr->OnPlayerEnterMap(this, player); return true; } @@ -556,6 +558,8 @@ bool Map::AddToMap(T* obj) if (obj->isActiveObject()) AddToActive(obj); + obj->RebuildTerrainSwaps(); + //something, such as vehicle, needs to be update immediately //also, trigger needs to cast spell, if not update, cannot see visual obj->UpdateObjectVisibility(true); |