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authorShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
committerShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
commitb453e124231a90321fe79fbf3a62acdcfa54a691 (patch)
treeca2a815b923080385ed9a3a69aefe20ee54a7969 /src/server/game/Maps/Map.cpp
parentec72a59b08e71ebc7ba00b32592ec903a7995a84 (diff)
Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 5fe949dec57..7556384b058 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -36,7 +36,9 @@
#include "MapManager.h"
#include "MiscPackets.h"
#include "MMapFactory.h"
+#include "MotionMaster.h"
#include "ObjectAccessor.h"
+#include "ObjectGridLoader.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "ScriptMgr.h"
@@ -45,6 +47,7 @@
#include "VMapFactory.h"
#include "Weather.h"
#include "World.h"
+#include "WorldSession.h"
u_map_magic MapMagic = { {'M','A','P','S'} };
u_map_magic MapVersionMagic = { {'v','1','.','8'} };