aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/Map.cpp
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2022-07-18 20:21:58 +0200
committerShauren <shauren.trinity@gmail.com>2022-07-18 20:21:58 +0200
commitc42e52f1719f3d5a59d51e4a32e266852395cf7e (patch)
tree44d133818817f7cfb838b015c6851a93929799da /src/server/game/Maps/Map.cpp
parentcd4e0c592933295fe224d1fb3db2cb5cda83f21f (diff)
Core/OutdoorPvP: Move Halaa spawns to db using worldstate conditions
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 15e6a09b2b3..9b4313b0e33 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3703,7 +3703,7 @@ void Map::UpdateSpawnGroupConditions()
if (shouldBeActive)
SpawnGroupSpawn(spawnGroupId);
else if (ASSERT_NOTNULL(GetSpawnGroupData(spawnGroupId))->flags & SPAWNGROUP_FLAG_DESPAWN_ON_CONDITION_FAILURE)
- SpawnGroupDespawn(spawnGroupId);
+ SpawnGroupDespawn(spawnGroupId, true);
else
SetSpawnGroupInactive(spawnGroupId);
}