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authorShauren <shauren.trinity@gmail.com>2016-06-12 00:11:00 +0200
committerShauren <shauren.trinity@gmail.com>2016-06-12 00:11:00 +0200
commitc529566ac41e6d14c33015664e43c195a7a36bb6 (patch)
tree738c43ae07fee6abe6e159a854fe28e817f57527 /src/server/game/Maps/Map.cpp
parentf583476f9ace18a578678c2f8ae7feba9de1a02d (diff)
Core/GameObejcts: Fixed disconnects happening when viewing nearby players on elevators
Closes #17335
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 2389d8e0fc1..81aa0fd174c 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -255,6 +255,8 @@ i_scriptLock(false), _defaultLight(GetDefaultMapLight(id))
//lets initialize visibility distance for map
Map::InitVisibilityDistance();
+ GetGuidSequenceGenerator<HighGuid::Transport>().Set(sObjectMgr->GetGenerator<HighGuid::Transport>().GetNextAfterMaxUsed());
+
sScriptMgr->OnCreateMap(this);
}