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authorShauren <shauren.trinity@gmail.com>2025-07-11 17:40:34 +0200
committerShauren <shauren.trinity@gmail.com>2025-07-11 17:40:34 +0200
commitcbb532e4bec11d59f2072441a43b7c797de6d16d (patch)
tree27a0dc63805e527d2f47744963fc2f341493ce27 /src/server/game/Maps/Map.cpp
parentae197a62b77cd93799571b16756c372081704929 (diff)
Core/Groups: Use iterators instead of raw LinkedListElement to interact with group members
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 2382850e9f8..290bd2f73f9 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -135,7 +135,7 @@ void Map::DeleteStateMachine()
Map::Map(uint32 id, time_t expiry, uint32 InstanceId, Difficulty SpawnMode) :
_creatureToMoveLock(false), _gameObjectsToMoveLock(false), _dynamicObjectsToMoveLock(false), _areaTriggersToMoveLock(false),
i_mapEntry(sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId),
-m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
+m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE), m_mapRefIter(m_mapRefManager.end()),
m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_activeNonPlayersIter(m_activeNonPlayers.end()), _transportsUpdateIter(_transports.end()),
i_gridExpiry(expiry), m_terrain(sTerrainMgr.LoadTerrain(id)), m_forceEnabledNavMeshFilterFlags(0), m_forceDisabledNavMeshFilterFlags(0),