diff options
author | Spp <spp@jorge.gr> | 2012-10-17 14:19:59 +0200 |
---|---|---|
committer | Spp <spp@jorge.gr> | 2012-10-18 09:15:10 +0200 |
commit | d0334bf94839301cda93f95913db8ea3f27c19cb (patch) | |
tree | 97116c966cffcb9cd95e9aeeb555edf496c9628d /src/server/game/Maps/Map.cpp | |
parent | ca276292dcce939d65649d434a08796269789901 (diff) |
Core/Dungeon Finder: Some optimizations.
- Store teleport coordinates to avoid recalculations each time someone has to be teleported
- Correct teleport error msg when player is charming or using vehicle
- Internal changes in storage types
- Proper code for missing achievement lock type
- Better debug msgs
- Trying to get rid of "Player*" and "Group*" inside LFGMgr as much as possible (Step 1)
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-x | src/server/game/Maps/Map.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index bc524c720f7..c3c6befe2f9 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2468,8 +2468,8 @@ bool InstanceMap::AddPlayerToMap(Player* player) if (group && group->isLFGGroup()) if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true)) - if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId)) - if (LFGDungeonEntry const* randomDungeon = sLFGDungeonStore.LookupEntry(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin()))) + if (LFGDungeonEntry const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId)) + if (LFGDungeonEntry const* randomDungeon = sLFGMgr->GetLFGDungeon(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin()))) if (uint32(dungeon->map) == GetId() && dungeon->difficulty == uint32(GetDifficulty()) && randomDungeon->type == uint32(LFG_TYPE_RANDOM)) player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true); } |