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authorBootz <Stage6Dev@EMPulseGaming.com>2011-11-07 11:18:00 -0600
committerBootz <Stage6Dev@EMPulseGaming.com>2011-11-07 11:18:00 -0600
commitd1334624da890b377310a1252f96c6b990cc3e43 (patch)
tree67557c2af3b271295e234dba15ac6d62e7911f0a /src/server/game/Maps/Map.cpp
parentf75ec5ba2bcf4c44fd4e3b713f60178d26855e6d (diff)
Core: Codestyle clean-up
"pl"->"player" Note: codestyle methods needs maintained, Player* player. still to do properly clean-up chat.cpp.
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 5b89b262b1e..384d0d32470 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -309,11 +309,11 @@ void Map::DeleteFromWorld(T* obj)
}
template<>
-void Map::DeleteFromWorld(Player* pl)
+void Map::DeleteFromWorld(Player* player)
{
- sObjectAccessor->RemoveObject(pl);
- sObjectAccessor->RemoveUpdateObject(pl); //TODO: I do not know why we need this, it should be removed in ~Object anyway
- delete pl;
+ sObjectAccessor->RemoveObject(player);
+ sObjectAccessor->RemoveUpdateObject(player); //TODO: I do not know why we need this, it should be removed in ~Object anyway
+ delete player;
}
//Create NGrid so the object can be added to it