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authorShauren <shauren.trinity@gmail.com>2015-11-06 21:30:08 +0100
committerShauren <shauren.trinity@gmail.com>2015-11-06 21:30:08 +0100
commitec1583df67605b7253a34dc5f153cdad5b16969e (patch)
tree1cc247115b156b3f3c7e12fad769892f19564f1d /src/server/game/Maps/Map.cpp
parent28bdb50d80bb6cc075347601ead90822ab2dd962 (diff)
Core/Corpses: Fixed a possible crash adding bones to grid
Closes #15808
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index e2ae3e3b63a..e625cc9c70b 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -302,19 +302,19 @@ template<>
void Map::AddToGrid(Corpse* obj, Cell const& cell)
{
NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
- if (obj->IsWorldObject())
- {
- // Corpses are a special object type - they can be added to grid via a call to AddToMap
- // or loaded through ObjectGridLoader.
- // Both corpses loaded from database and these freshly generated by Player::CreateCoprse are added to _corpsesByCell
- // ObjectGridLoader loads all corpses from _corpsesByCell even if they were already added to grid before it was loaded
- // so we need to explicitly check it here (Map::AddToGrid is only called from Player::BuildPlayerRepop, not from ObjectGridLoader)
- // to avoid failing an assertion in GridObject::AddToGrid
- if (grid->isGridObjectDataLoaded())
+ // Corpses are a special object type - they can be added to grid via a call to AddToMap
+ // or loaded through ObjectGridLoader.
+ // Both corpses loaded from database and these freshly generated by Player::CreateCoprse are added to _corpsesByCell
+ // ObjectGridLoader loads all corpses from _corpsesByCell even if they were already added to grid before it was loaded
+ // so we need to explicitly check it here (Map::AddToGrid is only called from Player::BuildPlayerRepop, not from ObjectGridLoader)
+ // to avoid failing an assertion in GridObject::AddToGrid
+ if (grid->isGridObjectDataLoaded())
+ {
+ if (obj->IsWorldObject())
grid->GetGridType(cell.CellX(), cell.CellY()).AddWorldObject(obj);
+ else
+ grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj);
}
- else
- grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj); // bones. nothing special here
}
template<class T>