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authorazazel <none@none>2010-08-06 00:15:29 +0600
committerazazel <none@none>2010-08-06 00:15:29 +0600
commitf9a51dc2147e8d31dc9aaf4de0d461a4103fa9a3 (patch)
treed9e1d8c1fc1264fc8c1a6c5de84625b79e3a6ca3 /src/server/game/Maps/Map.cpp
parent4773aad26b0d032d2a6cb0abe94cdd87a77f3064 (diff)
* Corpse related cleanup (author: Hunuza)
* Avoid saving of the corpse in arenas (author: VladimirMangos) --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rw-r--r--src/server/game/Maps/Map.cpp13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index f8247e9ac27..bb37c748e0f 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -823,19 +823,6 @@ void Map::Remove(Player *player, bool remove)
DeleteFromWorld(player);
}
-bool Map::RemoveBones(uint64 guid, float x, float y)
-{
- if (IsRemovalGrid(x, y))
- {
- Corpse * corpse = sObjectAccessor.GetObjectInWorld(GetId(), x, y, guid, (Corpse*)NULL);
- if (corpse && corpse->GetTypeId() == TYPEID_CORPSE && corpse->GetType() == CORPSE_BONES)
- corpse->DeleteBonesFromWorld();
- else
- return false;
- }
- return true;
-}
-
template<class T>
void
Map::Remove(T *obj, bool remove)