diff options
| author | azazel <none@none> | 2010-08-06 00:15:29 +0600 | 
|---|---|---|
| committer | azazel <none@none> | 2010-08-06 00:15:29 +0600 | 
| commit | f9a51dc2147e8d31dc9aaf4de0d461a4103fa9a3 (patch) | |
| tree | d9e1d8c1fc1264fc8c1a6c5de84625b79e3a6ca3 /src | |
| parent | 4773aad26b0d032d2a6cb0abe94cdd87a77f3064 (diff) | |
* Corpse related cleanup (author: Hunuza)
* Avoid saving of the corpse in arenas (author: VladimirMangos)
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Chat/Commands/Level2.cpp | 5 | ||||
| -rw-r--r-- | src/server/game/Entities/Corpse/Corpse.cpp | 7 | ||||
| -rw-r--r-- | src/server/game/Entities/Corpse/Corpse.h | 2 | ||||
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 6 | ||||
| -rw-r--r-- | src/server/game/Globals/GlobalEvents.cpp | 87 | ||||
| -rw-r--r-- | src/server/game/Globals/GlobalEvents.h | 32 | ||||
| -rw-r--r-- | src/server/game/Globals/ObjectAccessor.cpp | 16 | ||||
| -rw-r--r-- | src/server/game/Globals/ObjectAccessor.h | 1 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 13 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.h | 2 | ||||
| -rw-r--r-- | src/server/game/Maps/MapInstanced.cpp | 12 | ||||
| -rw-r--r-- | src/server/game/Maps/MapInstanced.h | 1 | ||||
| -rw-r--r-- | src/server/game/Maps/MapManager.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Maps/MapManager.h | 1 | ||||
| -rw-r--r-- | src/server/game/World/World.cpp | 9 | 
15 files changed, 34 insertions, 170 deletions
diff --git a/src/server/game/Chat/Commands/Level2.cpp b/src/server/game/Chat/Commands/Level2.cpp index 15534e801aa..77880355352 100644 --- a/src/server/game/Chat/Commands/Level2.cpp +++ b/src/server/game/Chat/Commands/Level2.cpp @@ -40,7 +40,6 @@  #include <iostream>  #include <fstream>  #include <map> -#include "GlobalEvents.h"  #include "OutdoorPvPMgr.h"  #include "Transport.h"  #include "TargetedMovementGenerator.h"                      // for HandleNpcUnFollowCommand @@ -3822,7 +3821,7 @@ bool ChatHandler::LookupPlayerSearchCommand(QueryResult_AutoPtr result, int32 li          return false;      } -    int i =0; +    int i = 0;      do      {          Field* fields = result->Fetch(); @@ -3863,7 +3862,7 @@ bool ChatHandler::LookupPlayerSearchCommand(QueryResult_AutoPtr result, int32 li  /// Triggering corpses expire check in world  bool ChatHandler::HandleServerCorpsesCommand(const char* /*args*/)  { -    CorpsesErase(); +    sObjectAccessor.RemoveOldCorpses();      return true;  } diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp index 8c8825b3bff..8bc557964c2 100644 --- a/src/server/game/Entities/Corpse/Corpse.cpp +++ b/src/server/game/Entities/Corpse/Corpse.cpp @@ -217,3 +217,10 @@ bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const      return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u->m_seer, World::GetMaxVisibleDistanceForObject() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);  } +bool Corpse::IsExpired(time_t t) const +{ +    if (m_type == CORPSE_BONES) +        return m_time < t - 60 * MINUTE; +    else +        return m_time < t - 3 * DAY; +} diff --git a/src/server/game/Entities/Corpse/Corpse.h b/src/server/game/Entities/Corpse/Corpse.h index 64cf3b0c132..e3d8c702972 100644 --- a/src/server/game/Entities/Corpse/Corpse.h +++ b/src/server/game/Entities/Corpse/Corpse.h @@ -87,6 +87,8 @@ class Corpse : public WorldObject, public GridObject<Corpse>          void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }          void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); } +        bool IsExpired(time_t t) const; +      private:          CorpseType m_type;          time_t m_time; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 301b5cfd2ae..fd66d573555 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -4834,10 +4834,8 @@ void Player::CreateCorpse()          }      } -    // we don't SaveToDB for players in battlegrounds so don't do it for corpses either -    const MapEntry *entry = sMapStore.LookupEntry(corpse->GetMapId()); -    ASSERT(entry); -    if (entry->map_type != MAP_BATTLEGROUND) +    // we do not need to save corpses for BG/arenas +    if (!GetMap()->IsBattleGroundOrArena())          corpse->SaveToDB();      // register for player, but not show diff --git a/src/server/game/Globals/GlobalEvents.cpp b/src/server/game/Globals/GlobalEvents.cpp deleted file mode 100644 index e83441cf3bb..00000000000 --- a/src/server/game/Globals/GlobalEvents.cpp +++ /dev/null @@ -1,87 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA - */ - -/** \file -    \ingroup world -*/ - -#include "Log.h" -#include "DatabaseEnv.h" -#include "DatabaseImpl.h" -#include "Define.h" -#include "MapManager.h" -#include "ObjectAccessor.h" -#include "GlobalEvents.h" -#include "ObjectDefines.h" -#include "Corpse.h" - -static void CorpsesEraseCallBack(QueryResult_AutoPtr result, bool bones) -{ -    if (!result) -        return; - -    do -    { -        Field *fields = result->Fetch(); -        uint32 guidlow = fields[0].GetUInt32(); -        float positionX = fields[1].GetFloat(); -        float positionY = fields[2].GetFloat(); -        uint32 mapid    = fields[3].GetUInt32(); -        uint64 player_guid = MAKE_NEW_GUID(fields[4].GetUInt32(), 0, HIGHGUID_PLAYER); - -        uint64 guid = MAKE_NEW_GUID(guidlow, 0, HIGHGUID_CORPSE); - -        sLog.outDebug("[Global event] Removing %s %u (X:%f Y:%f Map:%u).",(bones?"bones":"corpse"),guidlow,positionX,positionY,mapid); - -        /// Resurrectable - convert corpses to bones -        if (!bones) -        { -            if (!sObjectAccessor.ConvertCorpseForPlayer(player_guid)) -            { -                sLog.outDebug("Corpse %u not found in world or bones creating forbidden. Delete from DB.",guidlow); -                CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow); -            } -        } -        else -            ///- or delete bones -        { -            sMapMgr.RemoveBonesFromMap(mapid, guid, positionX, positionY); - -            ///- remove bones from the database -            CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow); -        } -    } while (result->NextRow()); -} - -/// Handle periodic erase of corpses and bones -static void CorpsesErase(bool bones,uint32 delay) -{ -    ///- Get the list of eligible corpses/bones to be removed -    //No SQL injection (uint32 and enum) -    CharacterDatabase.AsyncPQuery(&CorpsesEraseCallBack, bones, "SELECT guid,position_x,position_y,map,player FROM corpse WHERE time < (UNIX_TIMESTAMP()+'%u') AND corpse_type %s '0'", delay, (bones ? "=" : "<>")); -} - -/// not thread guarded variant for call from other thread -void CorpsesErase() -{ -    CorpsesErase(true, 20*MINUTE); -    CorpsesErase(false,3*DAY); -} - diff --git a/src/server/game/Globals/GlobalEvents.h b/src/server/game/Globals/GlobalEvents.h deleted file mode 100644 index 6af63bf4429..00000000000 --- a/src/server/game/Globals/GlobalEvents.h +++ /dev/null @@ -1,32 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -/// \addtogroup world -/// @{ -/// \file - -#ifndef __GLOBALEVENTS_H -#define __GLOBALEVENTS_H - -void CorpsesErase(); -void HandleCorpsesErase(void*); -#endif -/// @} - diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp index 20b20ca4e70..05a93e932d1 100644 --- a/src/server/game/Globals/ObjectAccessor.cpp +++ b/src/server/game/Globals/ObjectAccessor.cpp @@ -343,6 +343,22 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool /*insign      */  } +void ObjectAccessor::RemoveOldCorpses() +{ +    time_t now = time(NULL); +    Player2CorpsesMapType::iterator next; +    for (Player2CorpsesMapType::iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); itr = next) +    { +        next = itr; +        ++next; + +        if (!itr->second->IsExpired(now)) +            continue; + +        ConvertCorpseForPlayer(itr->first); +    } +} +  void ObjectAccessor::Update(uint32 /*diff*/)  {      UpdateDataMapType update_players; diff --git a/src/server/game/Globals/ObjectAccessor.h b/src/server/game/Globals/ObjectAccessor.h index 4bdef49e2b2..341a0244a85 100644 --- a/src/server/game/Globals/ObjectAccessor.h +++ b/src/server/game/Globals/ObjectAccessor.h @@ -252,6 +252,7 @@ class ObjectAccessor          void AddCorpse(Corpse* corpse);          void AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map);          Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false); +        void RemoveOldCorpses();          typedef ACE_Thread_Mutex LockType; diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index f8247e9ac27..bb37c748e0f 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -823,19 +823,6 @@ void Map::Remove(Player *player, bool remove)          DeleteFromWorld(player);  } -bool Map::RemoveBones(uint64 guid, float x, float y) -{ -    if (IsRemovalGrid(x, y)) -    { -        Corpse * corpse = sObjectAccessor.GetObjectInWorld(GetId(), x, y, guid, (Corpse*)NULL); -        if (corpse && corpse->GetTypeId() == TYPEID_CORPSE && corpse->GetType() == CORPSE_BONES) -            corpse->DeleteBonesFromWorld(); -        else -            return false; -    } -    return true; -} -  template<class T>  void  Map::Remove(T *obj, bool remove) diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 1fdcaa3ba34..bb118196b69 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -390,8 +390,6 @@ class Map : public GridRefManager<NGridType>          void AddObjectToSwitchList(WorldObject *obj, bool on);          virtual void DelayedUpdate(const uint32 diff); -        virtual bool RemoveBones(uint64 guid, float x, float y); -          void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);          void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair); diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp index 9306dba4112..c83e5b4f805 100644 --- a/src/server/game/Maps/MapInstanced.cpp +++ b/src/server/game/Maps/MapInstanced.cpp @@ -87,18 +87,6 @@ void MapInstanced::RelocationNotify()  }  */ -bool MapInstanced::RemoveBones(uint64 guid, float x, float y) -{ -    bool remove_result = false; - -    for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i) -    { -        remove_result = remove_result || i->second->RemoveBones(guid, x, y); -    } - -    return remove_result || Map::RemoveBones(guid,x,y); -} -  void MapInstanced::UnloadAll()  {      // Unload instanced maps diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h index 536257da011..86eaae38bc7 100644 --- a/src/server/game/Maps/MapInstanced.h +++ b/src/server/game/Maps/MapInstanced.h @@ -38,7 +38,6 @@ class MapInstanced : public Map          void Update(const uint32&);          void DelayedUpdate(const uint32 diff);          //void RelocationNotify(); -        bool RemoveBones(uint64 guid, float x, float y);          void UnloadAll();          bool CanEnter(Player* player); diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index f93d538f6a1..e4d8a601656 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -256,16 +256,6 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)      return player->Satisfy(objmgr.GetAccessRequirement(mapid, targetDifficulty), mapid, true);  } -void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y) -{ -    bool remove_result = _createBaseMap(mapid)->RemoveBones(guid, x, y); - -    if (!remove_result) -    { -        sLog.outDebug("Bones %u not found in world. Delete from DB also.", GUID_LOPART(guid)); -    } -} -  void MapManager::Update(uint32 diff)  {      i_timer.Update(diff); diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h index 8be44721ae9..21a913ce75b 100644 --- a/src/server/game/Maps/MapManager.h +++ b/src/server/game/Maps/MapManager.h @@ -140,7 +140,6 @@ class MapManager          TransportNPCMap m_TransportNPCMap;          bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false); -        void RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y);          uint32 GenerateInstanceId() { return ++i_MaxInstanceId; }          void InitMaxInstanceId();          void InitializeVisibilityDistanceInfo(); diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 25ebbef7106..d429e3a2091 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -54,7 +54,6 @@  #include "AuctionHouseBot.h"  #include "WaypointMovementGenerator.h"  #include "VMapFactory.h" -#include "GlobalEvents.h"  #include "GameEventMgr.h"  #include "PoolMgr.h"  #include "DatabaseImpl.h" @@ -1284,8 +1283,8 @@ void World::SetInitialWorldSettings()      uint32 realm_zone = getConfig(CONFIG_REALM_ZONE);      LoginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID); -    ///- Remove the bones after a restart -    CharacterDatabase.Execute("DELETE FROM corpse WHERE corpse_type = '0'"); +    ///- Remove the bones (they should not exist in DB though) and old corpses after a restart +    CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0' OR time < (UNIX_TIMESTAMP()-'%u')", 3 * DAY);      ///- Load the DBC files      sLog.outString("Initialize data stores..."); @@ -1655,7 +1654,7 @@ void World::SetInitialWorldSettings()      m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS);      m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILLISECONDS);                                                              //Update "uptime" table based on configuration entry in minutes. -    m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILLISECONDS); +    m_timers[WUPDATE_CORPSES].SetInterval(3 * HOUR * IN_MILLISECONDS);                                                              //erase corpses every 20 minutes      m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILLISECONDS);                                                              // clean logs table every 14 days by default @@ -2004,7 +2003,7 @@ void World::Update(uint32 diff)      {          m_timers[WUPDATE_CORPSES].Reset(); -        CorpsesErase(); +        sObjectAccessor.RemoveOldCorpses();      }      ///- Process Game events when necessary  | 
