diff options
author | Liberate <tbaart@gmail.com> | 2011-10-18 23:16:33 +0200 |
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committer | Liberate <tbaart@gmail.com> | 2011-10-18 23:16:33 +0200 |
commit | fd45c111b05e4f9b34db11330d7876b093e801fb (patch) | |
tree | 3fc602c176b653eaacfb1a9ea70fac5740087205 /src/server/game/Maps/Map.cpp | |
parent | 7231ab959fcd42b653e46eb7306688af550a240d (diff) |
Core/Grid: Fix a typo in e0d933fed8. Grids should work correctly again. Thanks Kaelima.
Diffstat (limited to 'src/server/game/Maps/Map.cpp')
-rwxr-xr-x | src/server/game/Maps/Map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 5fdd56dd97f..485b1ba164f 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -484,7 +484,7 @@ bool Map::IsGridLoaded(const GridCoord &p) const void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor, TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor) { - CellCoord standing_cell(obj->GetPositionX(), obj->GetPositionY()); + CellCoord standing_cell(Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY())); // Check for correctness of standing_cell, it also avoids problems with update_cell if (!standing_cell.IsCoordValid()) |