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authorLiberate <tbaart@gmail.com>2011-10-18 23:16:33 +0200
committerLiberate <tbaart@gmail.com>2011-10-18 23:16:33 +0200
commitfd45c111b05e4f9b34db11330d7876b093e801fb (patch)
tree3fc602c176b653eaacfb1a9ea70fac5740087205 /src
parent7231ab959fcd42b653e46eb7306688af550a240d (diff)
Core/Grid: Fix a typo in e0d933fed8. Grids should work correctly again. Thanks Kaelima.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Maps/Map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 5fdd56dd97f..485b1ba164f 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -484,7 +484,7 @@ bool Map::IsGridLoaded(const GridCoord &p) const
void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor, TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor)
{
- CellCoord standing_cell(obj->GetPositionX(), obj->GetPositionY());
+ CellCoord standing_cell(Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY()));
// Check for correctness of standing_cell, it also avoids problems with update_cell
if (!standing_cell.IsCoordValid())