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authorShauren <shauren.trinity@gmail.com>2018-03-12 18:20:26 +0100
committerShauren <shauren.trinity@gmail.com>2018-03-12 23:11:49 +0100
commit007b5a68c50bbee7d05acec888d3273c2a5a8577 (patch)
tree4818b60a73730b98ae4785d0630edbd6cd27d5bf /src/server/game/Maps/Map.h
parent50a912af72ca84095eab5effa7d70e8a50ff8a04 (diff)
Core/DataStores: Fixed db2 structures after 7.3.5
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r--src/server/game/Maps/Map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 6b87895e0de..03f5f1bb6e6 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -388,7 +388,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
// have meaning only for instanced map (that have set real difficulty)
Difficulty GetDifficultyID() const { return Difficulty(GetSpawnMode()); }
MapDifficultyEntry const* GetMapDifficulty() const;
- uint8 GetDifficultyLootBonusTreeMod() const;
+ uint8 GetDifficultyLootItemContext() const;
uint32 GetId() const;
bool Instanceable() const;