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https://github.com/TrinityCore/TrinityCore.git @ 2025-09-28T13:01:01Z
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Maps
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Map.h
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Author
2025-07-13
Core/Misc: Move large functions out of header files
Shauren
2025-07-11
Core/Misc: Simplify LinkedListHead::isEmpty and rename to empty to fit standa...
Shauren
2025-07-09
Core/Scenarios: Allow scripts to set instance scenario by id (#31104)
Jason Dove
2025-02-02
Core/Objects: Make guid generators atomic
Shauren
2025-01-05
Core/Grids: Modernize TypeContainer with variadic template
Shauren
2024-10-05
Core/Maps: Link instance map to LfgDungeons
Shauren
2024-03-28
Core/Battlegrounds: Move to scripts (#29799)
Jeremy
2024-03-13
Core/Misc: Use our new unique_trackable_ptr for various classes exposed to sc...
Shauren
2024-03-09
Core/Objects: Implemented vignettes
Shauren
2024-03-07
Core/vmaps: Removed vmap lookup functions duplicating functionality of each o...
Shauren
2023-12-29
Core/Maps: Properly set initial spawn group state for groups that have condit...
Jeremy
2023-11-14
Core/BattlegroundMap: Load all cells when created & mark all creatures as act...
Jeremy
2023-11-05
Core/Conditions: Allow battleground maps to use CONDITION_INSTANCE_INFO
Shauren
2023-10-22
Core/Map: Implement several difficulty getters (#29370)
Teleqraph
2023-10-16
Core/MMaps: Implemented a way to enable/disable certain terrain types for mov...
Shauren
2023-08-22
Core/Misc: Add missing virtual destructors
Shauren
2023-08-09
Core/Creatures: std::chrono-ify TempSummon
Shauren
2023-06-17
Core/Items: Item bonus generation improvements
Shauren
2023-01-15
Core/Battlegrounds: Unload all grids before destroying battleground object
Shauren
2023-01-07
Core/Misc: Include cleanup, 2023 edition
Shauren
2023-01-06
Core/Misc: Remove boost::heap::fibonacci_heap from header files
Shauren
2022-12-22
Core/GameObjects: Update spawn group conditions immediately after battlegroun...
Jeremy
2022-10-08
Core/Maps: Changed functions checking if map can be entered to use TransferAb...
Shauren
2022-10-04
Core/Instances: Add instance reset events at lock expiration
Shauren
2022-10-04
Core/Instances: Reimplement resetting instances from UI
Shauren
2022-10-04
Core/Scripts: Save instance data in JSON format
Shauren
2022-10-04
Core/Instances: Delete InstanceSaveMgr and replace most of its uses with new ...
Shauren
2022-10-04
Core/Maps: Check group that owns instance (first group to enter a given insta...
Shauren
2022-10-04
Core/Instances: Instance lock rewrite (WIP)
Shauren
2022-07-24
Core/WorldStates: Add generic worldstates for team in instance
Shauren
2022-07-24
Core/Maps: Removed MapInstanced - no longer neccessary for grid data referenc...
Shauren
2022-07-23
Core/Maps: Move terrain data handling out of Map class
Shauren
2022-07-07
Core/WorldStates: Allow setting "hidden" field of SMSG_UPDATE_WORLD_STATE
Shauren
2022-06-25
Core/World: implement database support for default map and realm wide world s...
Shauren
2022-06-24
Core/Conditions: Implemented conditions for spawn groups
Shauren
2022-06-11
Core/Pools: Implemented pooling for instances
Shauren
2022-05-25
Core/Objects: Remove restriction on what object types can be set as active
Shauren
2022-04-24
Core/Achievements: Implemented GameEvent related criteria types 73 and 93
Shauren
2022-03-09
Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)
HelloKitty
2022-03-06
Scripts/Commands: Improve ".debug objectcount"
jackpoz
2022-03-05
Core/Maps: Move some more Map internals to actually be... internals.
Treeston
2022-03-05
Core/Maps: All RespawnInfo* handed to outside code are now RespawnInfo const*...
Treeston
2022-02-16
Core/Maps: Add Map::DoOnPlayers helper function (#25233)
Traesh
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-04
Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures ...
kvipka
2022-01-29
Core/Objects: Cleanup SmoothPhasing code - move to separate files and better ...
Shauren
2022-01-29
Core/Objects: Implement SmoothPhasing part of CreateObject and replacing visi...
Seyden
2022-01-19
Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")
jackpoz
2022-01-01
Core/Misc: Improve assert message with more detail
Shauren
2022-01-01
Core/Pooling: Remove respawn times from the database when despawning a pool (...
Giacomo Pozzoni
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