aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/Map.h
diff options
context:
space:
mode:
authorMachiavelli <none@none>2010-06-25 00:18:01 +0200
committerMachiavelli <none@none>2010-06-25 00:18:01 +0200
commit0f7657b68c8b6444fadb480cdd0f87631391afa5 (patch)
treea5ffdaecbb1332ffbc655916842a23a622340c98 /src/server/game/Maps/Map.h
parenta6b9e716a61334e218cff227f66b0c51053e72f3 (diff)
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r--src/server/game/Maps/Map.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index d17dc10ec07..4d25381fbe1 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -22,7 +22,6 @@
#define TRINITY_MAP_H
#include "Define.h"
-#include "ThreadingModel.h"
#include "ace/RW_Thread_Mutex.h"
#include "ace/Thread_Mutex.h"
@@ -239,7 +238,7 @@ typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
typedef std::map<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType;
-class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockable<Map, ACE_Thread_Mutex>
+class Map : public GridRefManager<NGridType>
{
friend class MapReference;
public:
@@ -490,7 +489,7 @@ class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockabl
protected:
void SetUnloadReferenceLock(const GridPair &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadReferenceLock(on); }
- typedef Trinity::ObjectLevelLockable<Map, ACE_Thread_Mutex>::Lock Guard;
+ ACE_Thread_Mutex Lock;
MapEntry const* i_mapEntry;
uint8 i_spawnMode;