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authorMatan Shukry <matanshukry@gmail.com>2021-03-14 21:23:07 +0200
committerShauren <shauren.trinity@gmail.com>2024-10-05 16:54:13 +0200
commit262a1e5b36dfea97f2dfc4b838dd3d59c6ed2fb3 (patch)
treebf4ba2fbf46a031346c6a50d25f40dba197190b6 /src/server/game/Maps/Map.h
parent4d083b074ff7307d8f492d6f55f315425f299720 (diff)
Core/Objects: Move personal summon handling from TemporarySummon/GameObject to WorldObject and check it using dedicated guid field
(cherry picked from commit 1082a6645e96c611b3145b5d6208fc4db6e4b2d3)
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r--src/server/game/Maps/Map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 84783d95c0c..02ce3f606ad 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -505,7 +505,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
void UpdateIteratorBack(Player* player);
- TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = nullptr, uint32 duration = 0, WorldObject* summoner = nullptr, uint32 spellId = 0, uint32 vehId = 0, bool visibleOnlyBySummoner = false);
+ TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = nullptr, uint32 duration = 0, WorldObject* summoner = nullptr, uint32 spellId = 0, uint32 vehId = 0, bool personalSpawn = false);
void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr);
Player* GetPlayer(ObjectGuid const& guid);
Corpse* GetCorpse(ObjectGuid const& guid);