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| author | Matan Shukry <matanshukry@gmail.com> | 2021-03-14 21:23:07 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2024-10-05 16:54:13 +0200 |
| commit | 262a1e5b36dfea97f2dfc4b838dd3d59c6ed2fb3 (patch) | |
| tree | bf4ba2fbf46a031346c6a50d25f40dba197190b6 /src/server/game/Maps/Map.h | |
| parent | 4d083b074ff7307d8f492d6f55f315425f299720 (diff) | |
Core/Objects: Move personal summon handling from TemporarySummon/GameObject to WorldObject and check it using dedicated guid field
(cherry picked from commit 1082a6645e96c611b3145b5d6208fc4db6e4b2d3)
Diffstat (limited to 'src/server/game/Maps/Map.h')
| -rw-r--r-- | src/server/game/Maps/Map.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 84783d95c0c..02ce3f606ad 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -505,7 +505,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType> void UpdateIteratorBack(Player* player); - TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = nullptr, uint32 duration = 0, WorldObject* summoner = nullptr, uint32 spellId = 0, uint32 vehId = 0, bool visibleOnlyBySummoner = false); + TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = nullptr, uint32 duration = 0, WorldObject* summoner = nullptr, uint32 spellId = 0, uint32 vehId = 0, bool personalSpawn = false); void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr); Player* GetPlayer(ObjectGuid const& guid); Corpse* GetCorpse(ObjectGuid const& guid); |
