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authorclick <none@none>2010-06-11 05:01:30 +0200
committerclick <none@none>2010-06-11 05:01:30 +0200
commit39e793b2bdfe4623b24a0528fd4954814f7e3a4b (patch)
treea145299807a5460664df94b7751d621e8a66e02e /src/server/game/Maps/Map.h
parentd6d9d50952aa244dfeba4d4ce6219527602ff8d8 (diff)
Add extractors and assembler - EXTRACTION OF NEW MAPS IS REQUIRED!
This will allow for easier testing of functionality between different projects, ie. one set of maps/vmaps instead of 2 (saves space, saves time and saves us some confusion). --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r--src/server/game/Maps/Map.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index d2d442ca4cd..d17dc10ec07 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -57,7 +57,7 @@ class BattleGround;
// Map file format defines
//******************************************
#define MAP_MAGIC 'SPAM'
-#define MAP_VERSION_MAGIC '0.1w'
+#define MAP_VERSION_MAGIC '1.1v'
#define MAP_AREA_MAGIC 'AERA'
#define MAP_HEIGHT_MAGIC 'TGHM'
#define MAP_LIQUID_MAGIC 'QILM'
@@ -66,6 +66,7 @@ struct map_fileheader
{
uint32 mapMagic;
uint32 versionMagic;
+ uint32 buildMagic;
uint32 areaMapOffset;
uint32 areaMapSize;
uint32 heightMapOffset;