diff options
| author | Shauren <shauren.trinity@gmail.com> | 2019-08-17 22:30:27 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2019-08-17 22:30:27 +0200 |
| commit | 3a4216fd979eb2a7667b0861a770e9af4f242eab (patch) | |
| tree | 2af5b7f9e8820093b0d83512cc0a4afd16bff8c0 /src/server/game/Maps/Map.h | |
| parent | 6e64cea69c94a74142b45aea53f589dcad57b5d8 (diff) | |
Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow down startup to make one gm command faster
Diffstat (limited to 'src/server/game/Maps/Map.h')
| -rw-r--r-- | src/server/game/Maps/Map.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 64bef6ed2ea..aac75c95026 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -297,7 +297,6 @@ struct RespawnInfo uint32 entry; time_t respawnTime; uint32 gridId; - uint32 zoneId; RespawnListHandle handle; }; inline bool CompareRespawnInfo::operator()(RespawnInfo const* a, RespawnInfo const* b) const @@ -587,7 +586,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType> void UpdatePlayerZoneStats(uint32 oldZone, uint32 newZone); - void SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 zoneId, uint32 gridId, SQLTransaction dbTrans = nullptr, bool startup = false); + void SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uint32 entry, time_t respawnTime, uint32 gridId, SQLTransaction dbTrans = nullptr, bool startup = false); void SaveRespawnInfoDB(RespawnInfo const& info, SQLTransaction dbTrans = nullptr); void LoadRespawnTimes(); void DeleteRespawnTimes() { UnloadAllRespawnInfos(); DeleteRespawnTimesInDB(GetId(), GetInstanceId()); } |
