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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-12-26 22:32:01 +0100
committerGitHub <noreply@github.com>2020-12-26 22:32:01 +0100
commit3b2c878dd067f49ee48ddfc27c62eb4e1fe619d9 (patch)
treeee44efef2fba97af61bed899c0ad29c5e35a017d /src/server/game/Maps/Map.h
parente8b78acbee35b63f4f19fdcfdf4915cf9d784b27 (diff)
Core/Spells: Implemented personal summons (#19231) (#25765)
* Core/Spells: Implemented personal summons (#19231) * By default determined by summon property flag SUMMON_PROP_FLAG_PERSONAL_SPAWN Closes #18254 (cherry picked from commit b7bb5e6a98119512702519adecf559ecedc20743) # Conflicts: # src/server/game/Combat/ThreatManager.cpp # src/server/game/DataStores/DBCEnums.h # src/server/game/Entities/Creature/TemporarySummon.cpp # src/server/game/Entities/Creature/TemporarySummon.h # src/server/game/Entities/GameObject/GameObject.cpp # src/server/game/Entities/Object/Object.cpp # src/server/game/Entities/Object/Object.h # src/server/game/Maps/Map.h # src/server/game/Spells/SpellEffects.cpp * Build fix * Implement feedback * Fix parameters passed in wrong order
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r--src/server/game/Maps/Map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 032ed6cf40d..601d0db2bc4 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -499,7 +499,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
void UpdateIteratorBack(Player* player);
- TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = nullptr, uint32 duration = 0, WorldObject* summoner = nullptr, uint32 spellId = 0, uint32 vehId = 0);
+ TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = nullptr, uint32 duration = 0, WorldObject* summoner = nullptr, uint32 spellId = 0, uint32 vehId = 0, bool visibleOnlyBySummoner = false);
void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr);
Player* GetPlayer(ObjectGuid const& guid);
Corpse* GetCorpse(ObjectGuid const& guid);