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authorShauren <shauren.trinity@gmail.com>2011-04-10 21:17:46 +0200
committerShauren <shauren.trinity@gmail.com>2011-04-10 21:17:46 +0200
commit553d8d70165eb9256c85801a47b69da7e18159ca (patch)
treeee390fba02e31c44fb998c74d65a3b5723891968 /src/server/game/Maps/Map.h
parent3771798a2e44f4d602046d056ee35271e9f30a6e (diff)
Core/Instances: Fixed crashes happening when trying to access already deleted players.
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rwxr-xr-xsrc/server/game/Maps/Map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index b98e65811a6..c98bdce473b 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -595,7 +595,7 @@ class InstanceMap : public Map
void UnloadAll();
bool CanEnter(Player* player);
void SendResetWarnings(uint32 timeLeft) const;
- void SetResetSchedule(bool on, Player* player);
+ void SetResetSchedule(bool on);
uint32 GetMaxPlayers() const;
uint32 GetMaxResetDelay() const;