diff options
| author | azazel <none@none> | 2010-08-08 22:54:58 +0600 |
|---|---|---|
| committer | azazel <none@none> | 2010-08-08 22:54:58 +0600 |
| commit | 590199d8e17405a0717eaf2e2d39f0d671b6f844 (patch) | |
| tree | 36755767c89c4639c7cb0e2f31d8a99f53bb8cf5 /src/server/game/Maps/Map.h | |
| parent | 8a69e50d6aff8ea75100a1fb660deecf03b3ea07 (diff) | |
* Rename InstanceData to InstanceScript
* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.
--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
Diffstat (limited to 'src/server/game/Maps/Map.h')
| -rw-r--r-- | src/server/game/Maps/Map.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 592e56a6f49..e9ae54b9535 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -39,7 +39,7 @@ class Unit; class WorldPacket; -class InstanceData; +class InstanceScript; class Group; class InstanceSave; class Object; @@ -592,7 +592,7 @@ class InstanceMap : public Map void CreateInstanceData(bool load); bool Reset(uint8 method); uint32 GetScriptId() { return i_script_id; } - InstanceData* GetInstanceData() { return i_data; } + InstanceScript* GetInstanceScript() { return i_data; } void PermBindAllPlayers(Player *player); void UnloadAll(); bool CanEnter(Player* player); @@ -606,7 +606,7 @@ class InstanceMap : public Map private: bool m_resetAfterUnload; bool m_unloadWhenEmpty; - InstanceData* i_data; + InstanceScript* i_data; uint32 i_script_id; }; |
