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authorazazel <none@none>2010-08-08 22:54:58 +0600
committerazazel <none@none>2010-08-08 22:54:58 +0600
commit590199d8e17405a0717eaf2e2d39f0d671b6f844 (patch)
tree36755767c89c4639c7cb0e2f31d8a99f53bb8cf5 /src/server/game/Maps/Map.h
parent8a69e50d6aff8ea75100a1fb660deecf03b3ea07 (diff)
* Rename InstanceData to InstanceScript
* Rename *mgr to their new names in scripts project * Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker. --HG-- branch : trunk rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r--src/server/game/Maps/Map.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 592e56a6f49..e9ae54b9535 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -39,7 +39,7 @@
class Unit;
class WorldPacket;
-class InstanceData;
+class InstanceScript;
class Group;
class InstanceSave;
class Object;
@@ -592,7 +592,7 @@ class InstanceMap : public Map
void CreateInstanceData(bool load);
bool Reset(uint8 method);
uint32 GetScriptId() { return i_script_id; }
- InstanceData* GetInstanceData() { return i_data; }
+ InstanceScript* GetInstanceScript() { return i_data; }
void PermBindAllPlayers(Player *player);
void UnloadAll();
bool CanEnter(Player* player);
@@ -606,7 +606,7 @@ class InstanceMap : public Map
private:
bool m_resetAfterUnload;
bool m_unloadWhenEmpty;
- InstanceData* i_data;
+ InstanceScript* i_data;
uint32 i_script_id;
};