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authorkvipka <qvipka@gmail.com>2020-08-28 20:48:41 +0300
committerShauren <shauren.trinity@gmail.com>2022-02-04 12:05:36 +0100
commit5a20f14a9920a16545d913fc8e444c161c2a92bb (patch)
tree7d393f3d29b4443a5c2eeda10ec1f3db198b100d /src/server/game/Maps/Map.h
parent94668343c6638e03c0c787580ed5527cdc6a1b07 (diff)
Scripts/InstanceScript: Fix an issue where LoadAllGrids would load creatures before TeamInInstance was properly set (PR #25340)
(cherry picked from commit 5d2780c43c36b0ae1cc4ac2694bf6ec464d079c7)
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r--src/server/game/Maps/Map.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index d044190fd4f..0e8c2e611a4 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -913,7 +913,7 @@ enum InstanceResetMethod
class TC_GAME_API InstanceMap : public Map
{
public:
- InstanceMap(uint32 id, time_t, uint32 InstanceId, Difficulty SpawnMode, Map* _parent);
+ InstanceMap(uint32 id, time_t, uint32 InstanceId, Difficulty SpawnMode, Map* _parent, TeamId InstanceTeam);
~InstanceMap();
bool AddPlayerToMap(Player* player, bool initPlayer = true) override;
void RemovePlayerFromMap(Player*, bool) override;
@@ -938,6 +938,8 @@ class TC_GAME_API InstanceMap : public Map
bool HasPermBoundPlayers() const;
uint32 GetMaxPlayers() const;
uint32 GetMaxResetDelay() const;
+ TeamId GetTeamIdInInstance() const { return i_script_team; }
+ Team GetTeamInInstance() const { return i_script_team == TEAM_ALLIANCE ? ALLIANCE : HORDE; }
virtual void InitVisibilityDistance() override;
@@ -947,6 +949,7 @@ class TC_GAME_API InstanceMap : public Map
bool m_unloadWhenEmpty;
InstanceScript* i_data;
uint32 i_script_id;
+ TeamId i_script_team;
InstanceScenario* i_scenario;
};