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authorShauren <shauren.trinity@gmail.com>2020-04-12 17:50:33 +0200
committerShauren <shauren.trinity@gmail.com>2020-04-12 17:50:33 +0200
commit676eb6d77f58e987f4bd0a6355b9b6b29f3b45dd (patch)
treef5b56d9a77717ccfaef7974c42631c18ed9637a5 /src/server/game/Maps/Map.h
parent3b6e5a87d83989151d434d871dfa67ad4f9a2013 (diff)
Core/Entities: ObjectGuid improvements
* Support creation of all guid types * Change ToString to output client compatible text (fixes calendar and auction mails) * Fix saving and loading item soulbound trade allowed traders * constexpr EnumClassFlag
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r--src/server/game/Maps/Map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index f5b819c01b7..0326e5ae698 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -558,7 +558,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
template<HighGuid high>
inline ObjectGuid::LowType GenerateLowGuid()
{
- static_assert(ObjectGuidTraits<high>::MapSpecific, "Only map specific guid can be generated in Map context");
+ static_assert(ObjectGuidTraits<high>::SequenceSource.HasFlag(ObjectGuidSequenceSource::Map), "Only map specific guid can be generated in Map context");
return GetGuidSequenceGenerator<high>().Generate();
}