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authorTreeston <treeston.mmoc@gmail.com>2018-01-25 13:45:11 +0100
committerShauren <shauren.trinity@gmail.com>2021-06-16 23:01:48 +0200
commit7db3f7ca968239f05b16609f5dfc7bb633a61ff1 (patch)
treecd8888299278e2fb86c186949926ef77d037d7f2 /src/server/game/Maps/Map.h
parent7c0ac5b959c4c0ad5db3b1a3e3cc9526e7b73466 (diff)
DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfire Citadel: Ramparts.
(also some minor adjustments to command output for convenience) (cherry picked from commit 51e28ae76a40bb40bdd6f163773d2e3bd8f76ec4)
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r--src/server/game/Maps/Map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 289fb4180b3..fbd2478adb7 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -761,7 +761,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
SpawnGroupTemplateData const* GetSpawnGroupData(uint32 groupId) const;
bool SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn = false, bool force = false, std::vector<WorldObject*>* spawnedObjects = nullptr);
- bool SpawnGroupDespawn(uint32 groupId, bool deleteRespawnTimes = false);
+ bool SpawnGroupDespawn(uint32 groupId, bool deleteRespawnTimes = false, size_t* count = nullptr);
void SetSpawnGroupActive(uint32 groupId, bool state);
bool IsSpawnGroupActive(uint32 groupId) const;