diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-01-25 13:45:11 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-06-16 23:01:48 +0200 |
| commit | 7db3f7ca968239f05b16609f5dfc7bb633a61ff1 (patch) | |
| tree | cd8888299278e2fb86c186949926ef77d037d7f2 /src/server/game/Maps/Map.h | |
| parent | 7c0ac5b959c4c0ad5db3b1a3e3cc9526e7b73466 (diff) | |
DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfire Citadel: Ramparts.
(also some minor adjustments to command output for convenience)
(cherry picked from commit 51e28ae76a40bb40bdd6f163773d2e3bd8f76ec4)
Diffstat (limited to 'src/server/game/Maps/Map.h')
| -rw-r--r-- | src/server/game/Maps/Map.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 289fb4180b3..fbd2478adb7 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -761,7 +761,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType> SpawnGroupTemplateData const* GetSpawnGroupData(uint32 groupId) const; bool SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn = false, bool force = false, std::vector<WorldObject*>* spawnedObjects = nullptr); - bool SpawnGroupDespawn(uint32 groupId, bool deleteRespawnTimes = false); + bool SpawnGroupDespawn(uint32 groupId, bool deleteRespawnTimes = false, size_t* count = nullptr); void SetSpawnGroupActive(uint32 groupId, bool state); bool IsSpawnGroupActive(uint32 groupId) const; |
