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author | Jeremy <Golrag@users.noreply.github.com> | 2022-12-22 17:28:26 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-12-22 17:28:26 +0100 |
commit | 8023daabef52d401cf361282f32c0bbbaf206702 (patch) | |
tree | 247560c22f81731c3fce7afa9e3c9c53e67541b3 /src/server/game/Maps/Map.h | |
parent | 0eef877923f8bfb8d631fd92d57c80d96a0478af (diff) |
Core/GameObjects: Update spawn group conditions immediately after battleground capture point changes state (#28611)
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r-- | src/server/game/Maps/Map.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index b1c6fce1d8e..92740108dbb 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -693,6 +693,8 @@ class TC_GAME_API Map : public GridRefManager<NGridType> typedef std::function<void(Map*)> FarSpellCallback; void AddFarSpellCallback(FarSpellCallback&& callback); + void UpdateSpawnGroupConditions(); + private: // Type specific code for add/remove to/from grid template<class T> @@ -755,7 +757,6 @@ class TC_GAME_API Map : public GridRefManager<NGridType> } void SetSpawnGroupActive(uint32 groupId, bool state); - void UpdateSpawnGroupConditions(); std::unordered_set<uint32> _toggledSpawnGroupIds; uint32 _respawnCheckTimer; |