diff options
author | Giacomo Pozzoni <giacomopoz@gmail.com> | 2020-04-11 12:07:57 +0000 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-01-01 14:02:00 +0100 |
commit | 97c1d01cbbc3ea828a2edfdc3a0b221e31d89f28 (patch) | |
tree | a1e074d219999a8c4ecdfe6768325f2bc42e923e /src/server/game/Maps/Map.h | |
parent | 281e695c5655475ed5c39f6c612afe31f0202f0e (diff) |
Core/Pooling: Remove respawn times from the database when despawning a pool (#24422)
* Core/Pooling: Remove respawn times from the database when despawning a pool
Remove respawn times from the database when despawning a pool. This is needed when a Game Event ends but there are still some respawn times saved in the database.
* Remove respawn time of active pool objects even if they are not spawned
(cherry picked from commit 4f33fd3932d362466ee017111895bf14fcc79c88)
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r-- | src/server/game/Maps/Map.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index e5319376181..a1ab26b7ee8 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -753,6 +753,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType> bool AddRespawnInfo(RespawnInfo const& info); void UnloadAllRespawnInfos(); void DeleteRespawnInfo(RespawnInfo* info, CharacterDatabaseTransaction dbTrans = nullptr); + void DeleteRespawnInfoFromDB(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans = nullptr); public: void GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types) const; @@ -763,10 +764,13 @@ class TC_GAME_API Map : public GridRefManager<NGridType> Respawn(info, dbTrans); } void Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans = nullptr); - void RemoveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans = nullptr) + void RemoveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans = nullptr, bool alwaysDeleteFromDB = false) { if (RespawnInfo* info = GetRespawnInfo(type, spawnId)) DeleteRespawnInfo(info, dbTrans); + // Some callers might need to make sure the database doesn't contain any respawn time + else if (alwaysDeleteFromDB) + DeleteRespawnInfoFromDB(type, spawnId, dbTrans); } size_t DespawnAll(SpawnObjectType type, ObjectGuid::LowType spawnId); |