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authorHelloKitty <andrew.blakely@ymail.com>2021-05-11 05:33:05 -0500
committerShauren <shauren.trinity@gmail.com>2022-03-09 14:56:04 +0100
commita67bb1f5756f84bae1ccafc3c785b76b574f1aba (patch)
tree52bc9885fbc3ccd24bf9f0f99f38da61195b848a /src/server/game/Maps/Map.h
parent4dbacb69852e3324ddd9abb55a44d93b00679e36 (diff)
Core/Map: Added Map::SetZoneOverrideLight std::chrono overload (#26486)
* Core/Map: Added Map::SetZoneOverrideLight std::chrono overload * Scripts: Replace Map::SetZoneOverrideLight usages with new std::chrono overload * Core/Map: Remove non-chrono Map::SetZoneOverrideLight overload (cherry picked from commit e33c4b8f7f18c89fec3d95531fdccad526c12c10)
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r--src/server/game/Maps/Map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 47848abe696..69da248676e 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -591,7 +591,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
Weather* GetOrGenerateZoneDefaultWeather(uint32 zoneId);
WeatherState GetZoneWeather(uint32 zoneId) const;
void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float intensity);
- void SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrideLightId, uint32 transitionMilliseconds);
+ void SetZoneOverrideLight(uint32 zoneId, uint32 areaLightId, uint32 overrideLightId, Milliseconds transitionTime);
void UpdateAreaDependentAuras();