diff options
| author | Shauren <shauren.trinity@gmail.com> | 2020-09-04 13:38:24 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2020-09-04 13:38:24 +0200 |
| commit | b23190393248455f04d3a06def030a1ec7efad1e (patch) | |
| tree | 1ce3772314492dcdb985641269a3114813d4b4dc /src/server/game/Maps/Map.h | |
| parent | b20acfe701e6f5f995f2776f076d3c494c02e1aa (diff) | |
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
Diffstat (limited to 'src/server/game/Maps/Map.h')
| -rw-r--r-- | src/server/game/Maps/Map.h | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index d646a3bf023..4288037297e 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -248,7 +248,7 @@ public: InvalidFile }; - LoadResult loadData(const char* filename); + LoadResult loadData(char const* filename); void unloadData(); uint16 getArea(float x, float y) const; @@ -360,7 +360,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType> void AreaTriggerRelocation(AreaTrigger* at, float x, float y, float z, float orientation); template<class T, class CONTAINER> - void Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor); + void Visit(Cell const& cell, TypeContainerVisitor<T, CONTAINER>& visitor); bool IsRemovalGrid(float x, float y) const { @@ -373,8 +373,8 @@ class TC_GAME_API Map : public GridRefManager<NGridType> bool IsGridLoaded(float x, float y) const { return IsGridLoaded(Trinity::ComputeGridCoord(x, y)); } bool IsGridLoaded(Position const& pos) const { return IsGridLoaded(pos.GetPositionX(), pos.GetPositionY()); } - bool GetUnloadLock(const GridCoord &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); } - void SetUnloadLock(const GridCoord &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); } + bool GetUnloadLock(GridCoord const& p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); } + void SetUnloadLock(GridCoord const& p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); } void LoadGrid(float x, float y); void LoadAllCells(); bool UnloadGrid(NGridType& ngrid, bool pForce); @@ -453,7 +453,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType> CANNOT_ENTER_UNSPECIFIED_REASON }; virtual EnterState CannotEnter(Player* /*player*/) { return CAN_ENTER; } - const char* GetMapName() const; + char const* GetMapName() const; // have meaning only for instanced map (that have set real difficulty) Difficulty GetDifficultyID() const { return Difficulty(i_spawnMode); } @@ -472,11 +472,11 @@ class TC_GAME_API Map : public GridRefManager<NGridType> bool IsBattleArena() const; bool IsBattlegroundOrArena() const; bool IsGarrison() const; - bool GetEntrancePos(int32 &mapid, float &x, float &y); + bool GetEntrancePos(int32& mapid, float& x, float& y); void AddObjectToRemoveList(WorldObject* obj); void AddObjectToSwitchList(WorldObject* obj, bool on); - virtual void DelayedUpdate(const uint32 diff); + virtual void DelayedUpdate(uint32 diff); void resetMarkedCells() { marked_cells.reset(); } bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); } @@ -571,9 +571,9 @@ class TC_GAME_API Map : public GridRefManager<NGridType> float GetHeight(PhaseShift const& phaseShift, Position const& pos, bool vmap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) { return GetHeight(phaseShift, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), vmap, maxSearchDist); } bool isInLineOfSight(PhaseShift const& phaseShift, float x1, float y1, float z1, float x2, float y2, float z2, LineOfSightChecks checks, VMAP::ModelIgnoreFlags ignoreFlags) const; void Balance() { _dynamicTree.balance(); } - void RemoveGameObjectModel(const GameObjectModel& model) { _dynamicTree.remove(model); } - void InsertGameObjectModel(const GameObjectModel& model) { _dynamicTree.insert(model); } - bool ContainsGameObjectModel(const GameObjectModel& model) const { return _dynamicTree.contains(model);} + void RemoveGameObjectModel(GameObjectModel const& model) { _dynamicTree.remove(model); } + void InsertGameObjectModel(GameObjectModel const& model) { _dynamicTree.insert(model); } + bool ContainsGameObjectModel(GameObjectModel const& model) const { return _dynamicTree.contains(model);} float GetGameObjectFloor(PhaseShift const& phaseShift, float x, float y, float z, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const { return _dynamicTree.getHeight(x, y, z, maxSearchDist, phaseShift); @@ -687,9 +687,9 @@ class TC_GAME_API Map : public GridRefManager<NGridType> bool _areaTriggersToMoveLock; std::vector<AreaTrigger*> _areaTriggersToMove; - bool IsGridLoaded(const GridCoord &) const; - void EnsureGridCreated(const GridCoord &); - void EnsureGridCreated_i(const GridCoord &); + bool IsGridLoaded(GridCoord const&) const; + void EnsureGridCreated(GridCoord const&); + void EnsureGridCreated_i(GridCoord const&); bool EnsureGridLoaded(Cell const&); void EnsureGridLoadedForActiveObject(Cell const&, WorldObject* object); @@ -737,13 +737,13 @@ class TC_GAME_API Map : public GridRefManager<NGridType> TransportsContainer::iterator _transportsUpdateIter; private: - Player* _GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const; - Creature* _GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse = false) const; - Unit* _GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const; - Player* _GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const; - Creature* _GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const; - WorldObject* _GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const; - void _ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const; + Player* _GetScriptPlayerSourceOrTarget(Object* source, Object* target, ScriptInfo const* scriptInfo) const; + Creature* _GetScriptCreatureSourceOrTarget(Object* source, Object* target, ScriptInfo const* scriptInfo, bool bReverse = false) const; + Unit* _GetScriptUnit(Object* obj, bool isSource, ScriptInfo const* scriptInfo) const; + Player* _GetScriptPlayer(Object* obj, bool isSource, ScriptInfo const* scriptInfo) const; + Creature* _GetScriptCreature(Object* obj, bool isSource, ScriptInfo const* scriptInfo) const; + WorldObject* _GetScriptWorldObject(Object* obj, bool isSource, ScriptInfo const* scriptInfo) const; + void _ScriptProcessDoor(Object* source, Object* target, ScriptInfo const* scriptInfo) const; GameObject* _FindGameObject(WorldObject* pWorldObject, ObjectGuid::LowType guid) const; time_t i_gridExpiry; |
