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authorShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
committerShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
commitb453e124231a90321fe79fbf3a62acdcfa54a691 (patch)
treeca2a815b923080385ed9a3a69aefe20ee54a7969 /src/server/game/Maps/Map.h
parentec72a59b08e71ebc7ba00b32592ec903a7995a84 (diff)
Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r--src/server/game/Maps/Map.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index f58859316ff..69dfd6affba 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -226,18 +226,6 @@ public:
#pragma pack(push, 1)
-struct InstanceTemplate
-{
- uint32 Parent;
- uint32 ScriptId;
- bool AllowMount;
-};
-
-enum LevelRequirementVsMode
-{
- LEVELREQUIREMENT_HEROIC = 70
-};
-
struct ZoneDynamicInfo
{
ZoneDynamicInfo();