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author | Jeremy <Golrag@users.noreply.github.com> | 2024-03-28 19:29:22 +0100 |
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committer | GitHub <noreply@github.com> | 2024-03-28 19:29:22 +0100 |
commit | be11f42a16d1fa0482e9572bf54e99e4dedd3c78 (patch) | |
tree | 3d33413d7ed5cada34d7ced7f430380731160d5b /src/server/game/Maps/Map.h | |
parent | 78635f640ee3b632a487a50dcf492ae62c2a0933 (diff) |
Core/Battlegrounds: Move to scripts (#29799)
* Introduce new BattlegroundScript class for map/bg specific scripts
* Remove all sub, zone specific, battleground classes except Arena
* Move all bg zone scripts to new BattlegroundScripts class in script folder
* Remove ZoneScript from Battleground class
* Remove some unused hooks from Battleground
Diffstat (limited to 'src/server/game/Maps/Map.h')
-rw-r--r-- | src/server/game/Maps/Map.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 0339d92a6ee..901e03e0264 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -46,6 +46,7 @@ class Battleground; class BattlegroundMap; +class BattlegroundScript; class CreatureGroup; class GameObjectModel; class Group; @@ -909,12 +910,22 @@ class TC_GAME_API BattlegroundMap : public Map void SetUnload(); //void UnloadAll(bool pForce); void RemoveAllPlayers() override; + void Update(uint32 diff) override; virtual void InitVisibilityDistance() override; Battleground* GetBG() const { return m_bg; } void SetBG(Battleground* bg) { m_bg = bg; } + + uint32 GetScriptId() const { return _scriptId; } + std::string const& GetScriptName() const; + BattlegroundScript* GetBattlegroundScript() { return _battlegroundScript.get(); } + BattlegroundScript const* GetBattlegroundScript() const { return _battlegroundScript.get(); } + + void InitScriptData(); private: Battleground* m_bg; + std::unique_ptr<BattlegroundScript> _battlegroundScript; + uint32 _scriptId; }; template<class T, class CONTAINER> |