diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2017-08-01 03:41:47 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2017-08-01 03:42:11 +0200 |
| commit | fcd6fe0aac0b906e2cf8e2379d94a7d73384c160 (patch) | |
| tree | ff1c010d9bcb14a48cce80435283741c6189a70b /src/server/game/Maps/Map.h | |
| parent | 41721642f7c3a0573391fcd5cd896649a68adade (diff) | |
Scripts/Commands: New utility command: .list spawnpoints.
(I just needed it for dynspawn follow-up work, really.)
Diffstat (limited to 'src/server/game/Maps/Map.h')
| -rw-r--r-- | src/server/game/Maps/Map.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index d7613f79de5..7488e8660ac 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -389,11 +389,11 @@ class TC_GAME_API Map : public GridRefManager<NGridType> bool GetAreaInfo(float x, float y, float z, uint32& mogpflags, int32& adtId, int32& rootId, int32& groupId) const; uint32 GetAreaId(float x, float y, float z, bool *isOutdoors = nullptr) const; - uint32 GetAreaId(Position const& pos) { return GetAreaId(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); } + uint32 GetAreaId(Position const& pos) const { return GetAreaId(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); } uint32 GetZoneId(float x, float y, float z) const; - uint32 GetZoneId(Position const& pos) { return GetZoneId(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); } + uint32 GetZoneId(Position const& pos) const { return GetZoneId(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); } void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, float x, float y, float z) const; - void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, Position const& pos) { GetZoneAndAreaId(zoneid, areaid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); } + void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, Position const& pos) const { GetZoneAndAreaId(zoneid, areaid, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ()); } bool IsOutdoors(float x, float y, float z) const; |
