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authorKandera <kanderacutie@hotmail.com>2011-11-18 16:47:06 -0500
committerKandera <kanderacutie@hotmail.com>2011-11-18 16:47:06 -0500
commit04183cb8de5b6ad63741868c14426cb91b79417a (patch)
tree6702e1984e5f57536c6a56ebb931a469cdf5d8b4 /src/server/game/Maps/MapManager.cpp
parent8ea8dd4f3d0f73599aad6441925b8ab555939877 (diff)
Core/LFG: Fix being unable to enter an instance to retrieve body when you have 5 or more instances in the database.
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rwxr-xr-xsrc/server/game/Maps/MapManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 78aeb32ab2d..22eaa77cc94 100755
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -248,7 +248,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
instaceIdToCheck = save->GetInstanceId();
// instanceId can never be 0 - will not be found
- if (!player->CheckInstanceCount(instaceIdToCheck))
+ if (!player->CheckInstanceCount(instaceIdToCheck) && !player->isDead())
{
player->SendTransferAborted(mapid, TRANSFER_ABORT_TOO_MANY_INSTANCES);
return false;