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authorRat <gmstreetrat@gmail.com>2011-11-24 13:43:41 +0100
committerRat <gmstreetrat@gmail.com>2011-11-24 13:43:41 +0100
commit05880cc748cfd5d4d44d15631aacacee1645a512 (patch)
tree659fcc432d9138bdfd2dce34e05ede24168d8951 /src/server/game/Maps/MapManager.cpp
parentd171f41e011b5de88a2e86e896fdaedeca4c12b6 (diff)
Core/DataStores:
-dropped dbcstring/db2string, use simple nonconstant char* (will be useable when loading custom data from db to dbc) -fixed most dbc string related errors (you can now turn on logging)
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rwxr-xr-xsrc/server/game/Maps/MapManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index f31f1348b44..6131783c42c 100755
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -181,7 +181,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
if (player->isGameMaster())
return true;
- char const* mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
+ char const* mapName = entry->name;
Group* group = player->GetGroup();
if (entry->IsRaid())