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author | Rat <gmstreetrat@gmail.com> | 2011-11-24 13:43:41 +0100 |
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committer | Rat <gmstreetrat@gmail.com> | 2011-11-24 13:43:41 +0100 |
commit | 05880cc748cfd5d4d44d15631aacacee1645a512 (patch) | |
tree | 659fcc432d9138bdfd2dce34e05ede24168d8951 /src/server/game/Maps/MapManager.cpp | |
parent | d171f41e011b5de88a2e86e896fdaedeca4c12b6 (diff) |
Core/DataStores:
-dropped dbcstring/db2string, use simple nonconstant char* (will be useable when loading custom data from db to dbc)
-fixed most dbc string related errors (you can now turn on logging)
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rwxr-xr-x | src/server/game/Maps/MapManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index f31f1348b44..6131783c42c 100755 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -181,7 +181,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) if (player->isGameMaster()) return true; - char const* mapName = entry->name[player->GetSession()->GetSessionDbcLocale()]; + char const* mapName = entry->name; Group* group = player->GetGroup(); if (entry->IsRaid()) |