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authorShauren <shauren.trinity@gmail.com>2023-03-21 12:07:54 +0100
committerShauren <shauren.trinity@gmail.com>2023-03-21 12:07:54 +0100
commit2569dc8cfec7a5fd89f037579ea6081504b9223f (patch)
treefaa1c70bb7d9f00081d3a70498efe1ab98cd5410 /src/server/game/Maps/MapManager.cpp
parent5f642b78f04bbbc723d573362ff25f2ede24f5af (diff)
Core/Instances: Fixed not being able to reenter instances that have no encounters completed
Closes #28737
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r--src/server/game/Maps/MapManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index fe9c950cc49..0c2d686d10d 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -95,7 +95,7 @@ InstanceMap* MapManager::CreateInstance(uint32 mapId, uint32 instanceId, Instanc
sDB2Manager.GetDownscaledMapDifficultyData(mapId, difficulty);
TC_LOG_DEBUG("maps", "MapInstanced::CreateInstance: {}map instance {} for {} created with difficulty {}",
- instanceLock && instanceLock->GetInstanceId() ? "" : "new ", instanceId, mapId, sDifficultyStore.AssertEntry(difficulty)->Name[sWorld->GetDefaultDbcLocale()]);
+ instanceLock && instanceLock->IsNew() ? "" : "new ", instanceId, mapId, sDifficultyStore.AssertEntry(difficulty)->Name[sWorld->GetDefaultDbcLocale()]);
InstanceMap* map = new InstanceMap(mapId, i_gridCleanUpDelay, instanceId, difficulty, team, instanceLock);
ASSERT(map->IsDungeon());