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author | ariel- <ariel-@users.noreply.github.com> | 2017-06-03 10:21:06 +0200 |
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committer | Carbenium <carbenium@outlook.com> | 2020-07-16 20:59:25 +0200 |
commit | 259bde591444980c27a17524c140f078c4159f55 (patch) | |
tree | 60043db1cbdc52692608421e23bf2d0c01e0b047 /src/server/game/Maps/MapManager.cpp | |
parent | eb7d09b0b7bf2e5cb3bb4ab0b5a1c6def37395f9 (diff) |
Core/SAI: Change SmartScript::GetTargets to return an ObjectList instead of a ObjectList*
Applied the same treatment to GetWorldObjectsInDist
Honestly no idea why the original idea insisted so much
on using pointers. No more missing null checks or deletes.
SmartAI's "ObjectList" is now a std::vector instead of a std::list
because no where it was being used as an actual list.
Original idea by DDuarte :P
(cherry picked from commit a97439e8d63c0a78bda8a6ed4801f122385936e3)
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
0 files changed, 0 insertions, 0 deletions