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| author | Shauren <shauren.trinity@gmail.com> | 2017-06-21 17:55:38 +0200 |
|---|---|---|
| committer | Carbenium <carbenium@outlook.com> | 2020-07-16 22:00:30 +0200 |
| commit | 37c3259de8a53f6e790707f4f105dda7a297c28d (patch) | |
| tree | 947d4f46b2c713f9a6ff2f039574184529a6070e /src/server/game/Maps/MapManager.cpp | |
| parent | d73e4015d1984047e708c4e5e2582dc0dc90cd7f (diff) | |
Core/Maps: Fixed initializing instance free ids when compiled with WITH_COREDEBUG
Closes #19931
(cherry picked from commit 9d37c2b8eb5260964b315c9af304c0952f527fe8)
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
| -rw-r--r-- | src/server/game/Maps/MapManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 4125b574b83..fed73ca1c2b 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -338,7 +338,7 @@ void MapManager::InitInstanceIds() _nextInstanceId = 1; if (QueryResult result = CharacterDatabase.Query("SELECT IFNULL(MAX(id), 0) FROM instance")) - _freeInstanceIds.resize((*result)[0].GetUInt32() + 2, true); // make space for one extra to be able to access [_nextInstanceId] index in case all slots are taken + _freeInstanceIds.resize((*result)[0].GetUInt64() + 2, true); // make space for one extra to be able to access [_nextInstanceId] index in case all slots are taken else _freeInstanceIds.resize(_nextInstanceId + 1, true); |
