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authorShauren <shauren.trinity@gmail.com>2017-06-21 17:55:38 +0200
committerCarbenium <carbenium@outlook.com>2020-07-16 22:00:30 +0200
commit37c3259de8a53f6e790707f4f105dda7a297c28d (patch)
tree947d4f46b2c713f9a6ff2f039574184529a6070e /src/server/game/Maps/MapManager.cpp
parentd73e4015d1984047e708c4e5e2582dc0dc90cd7f (diff)
Core/Maps: Fixed initializing instance free ids when compiled with WITH_COREDEBUG
Closes #19931 (cherry picked from commit 9d37c2b8eb5260964b315c9af304c0952f527fe8)
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r--src/server/game/Maps/MapManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 4125b574b83..fed73ca1c2b 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -338,7 +338,7 @@ void MapManager::InitInstanceIds()
_nextInstanceId = 1;
if (QueryResult result = CharacterDatabase.Query("SELECT IFNULL(MAX(id), 0) FROM instance"))
- _freeInstanceIds.resize((*result)[0].GetUInt32() + 2, true); // make space for one extra to be able to access [_nextInstanceId] index in case all slots are taken
+ _freeInstanceIds.resize((*result)[0].GetUInt64() + 2, true); // make space for one extra to be able to access [_nextInstanceId] index in case all slots are taken
else
_freeInstanceIds.resize(_nextInstanceId + 1, true);