diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-09-28 17:20:27 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2015-09-29 18:45:01 +0200 |
commit | 402a3c45ffe65597d9863dce5fb76362795d706a (patch) | |
tree | 2820239fa3e7c535306c2aa9f544b2ca13607126 /src/server/game/Maps/MapManager.cpp | |
parent | 70a5cdfc04f510d39af5ea050757f33804ae7723 (diff) |
Core/Maps: Moved corpse management to map level
(cherry picked from commit cd27fd38b93884797c094a82dc7beb0498e2f124)
# Conflicts:
# src/server/database/Database/Implementation/CharacterDatabase.cpp
# src/server/database/Database/Implementation/CharacterDatabase.h
# src/server/game/Entities/Corpse/Corpse.cpp
# src/server/game/Entities/Creature/GossipDef.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Globals/ObjectAccessor.cpp
# src/server/game/Globals/ObjectAccessor.h
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Globals/ObjectMgr.h
# src/server/game/Grids/ObjectGridLoader.cpp
# src/server/game/Handlers/AuctionHouseHandler.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/ChatHandler.cpp
# src/server/game/Handlers/QueryHandler.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Server/Packets/CharacterPackets.cpp
# src/server/game/World/World.cpp
# src/server/scripts/Commands/cs_reload.cpp
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r-- | src/server/game/Maps/MapManager.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 82be6336dc6..0e7f9dbb611 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -164,10 +164,10 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) if (!player->IsAlive()) { - if (Corpse* corpse = player->GetCorpse()) + if (player->HasCorpse()) { // let enter in ghost mode in instance that connected to inner instance with corpse - uint32 corpseMap = corpse->GetMapId(); + uint32 corpseMap = player->GetCorpseLocation().GetMapId(); do { if (corpseMap == mapid) @@ -184,9 +184,8 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) TC_LOG_DEBUG("maps", "MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName().c_str(), mapName); return false; } + TC_LOG_DEBUG("maps", "MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName().c_str(), mapName); - player->ResurrectPlayer(0.5f, false); - player->SpawnCorpseBones(); } else TC_LOG_DEBUG("maps", "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName().c_str()); |