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authorOvah <dreadkiller@gmx.de>2020-01-22 13:32:38 +0100
committerShauren <shauren.trinity@gmail.com>2021-12-20 23:47:23 +0100
commit43a7091e8a86179e195e2bc021133ce751d48d48 (patch)
tree89e1537a0539a2b22dcc5a4406fe9e684f16f459 /src/server/game/Maps/MapManager.cpp
parent95b8d0fcf44ea037cf5a177ba5ca94b1f02c64f4 (diff)
Core/Movement: properly fix aura interrupts during movement (#24068)
We want our movement to be fully updated before even thinking about interrupting anything. The old logic was updating positions, interrupting stuff and afterwards updating movement generators. This way we were ending up with false interrupts. properly fixes #22908 (cherry picked from commit 02daf1bf3afc570c26e8e9f431866fcb3720174a)
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