diff options
author | treeston <treeston.mmoc@gmail.com> | 2015-12-27 18:03:03 +0100 |
---|---|---|
committer | treeston <treeston.mmoc@gmail.com> | 2015-12-31 01:02:07 +0100 |
commit | 43fa7d48a5650c71f74098f3398cf5aca89c3837 (patch) | |
tree | a6d808e4b447f9df2b1f1cfe0a19483d64fe87d5 /src/server/game/Maps/MapManager.cpp | |
parent | 812809a977e2ba2a53e55c3dfc74bbed9dd59b7a (diff) |
Game/Maps: Clean up instance handling.
- Rename Map::CanEnter to Map::CannotEnter. Return value changed from boolean (true means player can enter) to enum Map::EnterState (CAN_ENTER=0 means player can enter, any other value is a reason for deny).
- Move hack-y player error messages from within Map::CanEnter to the function calling CanEnter as appropriate (primarily WorldSession::HandleAreaTriggerOpcode).
- Modify WorldSession::HandleAreaTriggerOpcode to properly revive the player upon touching the portal leading to the instance they died in even if they are currently unable to zone in. Fixes and closes #15758.
- Modify Player::LoadFromDB to properly spawn players in the instance they logged off in if possible. Fixes and closes #15561.
- Modify permanent save behavior to be blizzlike: Players can always enter an instance they are saved to (assuming there are no map constraints against it), but get a homebind timer if the instance is already in use.
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r-- | src/server/game/Maps/MapManager.cpp | 65 |
1 files changed, 19 insertions, 46 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 0e7f9dbb611..5d4dd04359c 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -97,12 +97,12 @@ Map* MapManager::FindBaseNonInstanceMap(uint32 mapId) const return map; } -Map* MapManager::CreateMap(uint32 id, Player* player) +Map* MapManager::CreateMap(uint32 id, Player* player, uint32 loginInstanceId) { Map* m = CreateBaseMap(id); if (m && m->Instanceable()) - m = ((MapInstanced*)m)->CreateInstanceForPlayer(id, player); + m = ((MapInstanced*)m)->CreateInstanceForPlayer(id, player, loginInstanceId); return m; } @@ -119,48 +119,36 @@ Map* MapManager::FindMap(uint32 mapid, uint32 instanceId) const return ((MapInstanced*)map)->FindInstanceMap(instanceId); } -bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) +Map::EnterState MapManager::PlayerCannotEnter(uint32 mapid, Player* player, bool loginCheck) { MapEntry const* entry = sMapStore.LookupEntry(mapid); if (!entry) - return false; + return Map::CANNOT_ENTER_NO_ENTRY; if (!entry->IsDungeon()) - return true; + return Map::CAN_ENTER; InstanceTemplate const* instance = sObjectMgr->GetInstanceTemplate(mapid); if (!instance) - return false; + return Map::CANNOT_ENTER_UNINSTANCED_DUNGEON; Difficulty targetDifficulty, requestedDifficulty; targetDifficulty = requestedDifficulty = player->GetDifficulty(entry->IsRaid()); // Get the highest available difficulty if current setting is higher than the instance allows MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(entry->MapID, targetDifficulty); if (!mapDiff) - { - player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, requestedDifficulty); - return false; - } + return Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE; //Bypass checks for GMs if (player->IsGameMaster()) - return true; + return Map::CAN_ENTER; char const* mapName = entry->name[player->GetSession()->GetSessionDbcLocale()]; Group* group = player->GetGroup(); - if (entry->IsRaid()) - { - // can only enter in a raid group + if (entry->IsRaid()) // can only enter in a raid group if ((!group || !group->isRaidGroup()) && !sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_RAID)) - { - // probably there must be special opcode, because client has this string constant in GlobalStrings.lua - /// @todo this is not a good place to send the message - player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName); - TC_LOG_DEBUG("maps", "MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName().c_str(), mapName); - return false; - } - } + return Map::CANNOT_ENTER_NOT_IN_RAID; if (!player->IsAlive()) { @@ -178,12 +166,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) } while (corpseMap); if (!corpseMap) - { - WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE); - player->GetSession()->SendPacket(&data); - TC_LOG_DEBUG("maps", "MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName().c_str(), mapName); - return false; - } + return Map::CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE; TC_LOG_DEBUG("maps", "MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName().c_str(), mapName); } @@ -192,23 +175,13 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) } //Get instance where player's group is bound & its map - if (group) + if (!loginCheck && group) { InstanceGroupBind* boundInstance = group->GetBoundInstance(entry); if (boundInstance && boundInstance->save) if (Map* boundMap = sMapMgr->FindMap(mapid, boundInstance->save->GetInstanceId())) - if (!loginCheck && !boundMap->CanEnter(player)) - return false; - /* - This check has to be moved to InstanceMap::CanEnter() - // Player permanently bounded to different instance than groups one - InstancePlayerBind* playerBoundedInstance = player->GetBoundInstance(mapid, player->GetDifficulty(entry->IsRaid())); - if (playerBoundedInstance && playerBoundedInstance->perm && playerBoundedInstance->save && - boundedInstance->save->GetInstanceId() != playerBoundedInstance->save->GetInstanceId()) - { - /// @todo send some kind of error message to the player - return false; - }*/ + if (Map::EnterState denyReason = boundMap->CannotEnter(player)) + return denyReason; } // players are only allowed to enter 5 instances per hour @@ -220,14 +193,14 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) // instanceId can never be 0 - will not be found if (!player->CheckInstanceCount(instanceIdToCheck) && !player->isDead()) - { - player->SendTransferAborted(mapid, TRANSFER_ABORT_TOO_MANY_INSTANCES); - return false; - } + return Map::CANNOT_ENTER_TOO_MANY_INSTANCES; } //Other requirements - return player->Satisfy(sObjectMgr->GetAccessRequirement(mapid, targetDifficulty), mapid, true); + if (player->Satisfy(sObjectMgr->GetAccessRequirement(mapid, targetDifficulty), mapid, true)) + return Map::CAN_ENTER; + else + return Map::CANNOT_ENTER_UNSPECIFIED_REASON; } void MapManager::Update(uint32 diff) |