diff options
author | Rat <gmstreetrat@gmail.com> | 2011-11-23 20:23:26 +0100 |
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committer | Rat <gmstreetrat@gmail.com> | 2011-11-23 20:23:26 +0100 |
commit | 5d39e09d8909a9220a5fc156185c5d5473321d9f (patch) | |
tree | 950dc8db09aee5ac260840e63c7c446eb7782524 /src/server/game/Maps/MapManager.cpp | |
parent | 47d0a7f3afbb25d26dec8721801b13d4392aaf1d (diff) | |
parent | afb2289d02fa3d7357b36aaf9065ddc579d00fc9 (diff) |
Merge branch 'master' of github.com:TrinityCore/TrinityCore
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rwxr-xr-x | src/server/game/Maps/MapManager.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index bb62912d204..f31f1348b44 100755 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -119,6 +119,14 @@ Map* MapManager::CreateBaseMap(uint32 id) return m; } +Map* MapManager::FindBaseNonInstanceMap(uint32 mapId) const +{ + Map* map = FindBaseMap(mapId); + if(map && map->Instanceable()) + return NULL; + return map; +} + Map* MapManager::CreateMap(uint32 id, Player* player) { Map* m = CreateBaseMap(id); @@ -200,8 +208,8 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck) if (corpseMap == mapid) break; - InstanceTemplate const* instance = sObjectMgr->GetInstanceTemplate(corpseMap); - corpseMap = instance ? instance->Parent : 0; + InstanceTemplate const* corpseInstance = sObjectMgr->GetInstanceTemplate(corpseMap); + corpseMap = corpseInstance ? corpseInstance->Parent : 0; } while (corpseMap); if (!corpseMap) @@ -279,8 +287,8 @@ void MapManager::Update(uint32 diff) iter->second->DelayedUpdate(uint32(i_timer.GetCurrent())); sObjectAccessor->Update(uint32(i_timer.GetCurrent())); - for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter) - (*iter)->Update(uint32(i_timer.GetCurrent())); + for (TransportSet::iterator itr = m_Transports.begin(); itr != m_Transports.end(); ++itr) + (*itr)->Update(uint32(i_timer.GetCurrent())); i_timer.SetCurrent(0); } |