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authorShauren <shauren.trinity@gmail.com>2024-03-26 21:53:07 +0100
committerShauren <shauren.trinity@gmail.com>2024-03-26 21:53:07 +0100
commit679bf966d6db438f4a614e27529ecc29d37a918c (patch)
treeb9bcd0198ed78d3ee75435ce9927c311f3dd25e2 /src/server/game/Maps/MapManager.cpp
parente3f25bbc38d3c35cb88090d24dfba10859e6171b (diff)
Core/Maps: Initialize instance faction using group leader (if available) instead of the first player entering the map
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r--src/server/game/Maps/MapManager.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 59a9a269142..f438250eba9 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -18,6 +18,7 @@
#include "MapManager.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
+#include "CharacterCache.h"
#include "Containers.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
@@ -223,7 +224,7 @@ Map* MapManager::CreateMap(uint32 mapId, Player* player)
if (!map)
{
- map = CreateInstance(mapId, newInstanceId, instanceLock, difficulty, player->GetTeamId(), group);
+ map = CreateInstance(mapId, newInstanceId, instanceLock, difficulty, GetTeamIdForTeam(sCharacterCache->GetCharacterTeamByGuid(instanceOwnerGuid)), group);
if (group)
group->SetRecentInstance(mapId, instanceOwnerGuid, newInstanceId);
else