diff options
author | Shauren <shauren.trinity@gmail.com> | 2024-03-26 21:53:07 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2024-03-26 21:53:07 +0100 |
commit | 679bf966d6db438f4a614e27529ecc29d37a918c (patch) | |
tree | b9bcd0198ed78d3ee75435ce9927c311f3dd25e2 /src/server/game/Maps/MapManager.cpp | |
parent | e3f25bbc38d3c35cb88090d24dfba10859e6171b (diff) |
Core/Maps: Initialize instance faction using group leader (if available) instead of the first player entering the map
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r-- | src/server/game/Maps/MapManager.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 59a9a269142..f438250eba9 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -18,6 +18,7 @@ #include "MapManager.h" #include "BattlefieldMgr.h" #include "Battleground.h" +#include "CharacterCache.h" #include "Containers.h" #include "DatabaseEnv.h" #include "DB2Stores.h" @@ -223,7 +224,7 @@ Map* MapManager::CreateMap(uint32 mapId, Player* player) if (!map) { - map = CreateInstance(mapId, newInstanceId, instanceLock, difficulty, player->GetTeamId(), group); + map = CreateInstance(mapId, newInstanceId, instanceLock, difficulty, GetTeamIdForTeam(sCharacterCache->GetCharacterTeamByGuid(instanceOwnerGuid)), group); if (group) group->SetRecentInstance(mapId, instanceOwnerGuid, newInstanceId); else |