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authorNaios <naios-dev@live.de>2016-04-02 22:37:51 +0200
committerNaios <naios-dev@live.de>2016-04-11 21:40:38 +0200
commit775e0764e8ec14cfdaeb8db3852da95311004337 (patch)
treeff4b3eaac71a450e40e45f1e0469ca6e1a4cf3e6 /src/server/game/Maps/MapManager.cpp
parent518692b4cbc20af68248119559a248ab8565fe9a (diff)
Core/Game: Move scheduled map scripts counter methods into MapManager
* Since those have nothing to do with core scripts and are not wished inside the ScriptMgr (cherry picked from commit 59e3cf82acaea5a0e5023e087e0ca1e6a9d15d82)
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r--src/server/game/Maps/MapManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index c1882b3dc75..79a8b3855e8 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -38,10 +38,10 @@
#include "AchievementMgr.h"
MapManager::MapManager()
+ : _nextInstanceId(0), _scheduledScripts(0)
{
i_gridCleanUpDelay = sWorld->getIntConfig(CONFIG_INTERVAL_GRIDCLEAN);
i_timer.SetInterval(sWorld->getIntConfig(CONFIG_INTERVAL_MAPUPDATE));
- _nextInstanceId = 0;
}
MapManager::~MapManager() { }