aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Maps/MapManager.cpp
diff options
context:
space:
mode:
authorVincent-Michael <Vincent_Michael@gmx.de>2014-07-09 21:09:47 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2014-07-09 21:09:47 +0200
commit79062dd5ae49ec0e22350eaf8c0c2ce66f9db22d (patch)
tree0f2fdcd19b8541d82774c5b862b4c1448226c639 /src/server/game/Maps/MapManager.cpp
parentc8eb69df10b36d19a77743a037e700b001c8ed77 (diff)
parentb78d0a1c6dc8a2275924746291f1c9edcca09b0b (diff)
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: sql/base/auth_database.sql src/server/game/Battlegrounds/Battleground.h src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/World/World.cpp
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r--src/server/game/Maps/MapManager.cpp18
1 files changed, 6 insertions, 12 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index d03358c821c..d6c849f4387 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -131,21 +131,15 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
if (!instance)
return false;
- Difficulty targetDifficulty = player->GetDifficulty(entry->IsRaid());
- //The player has a heroic mode and tries to enter into instance which has no a heroic mode
- MapDifficulty const* mapDiff = GetMapDifficultyData(entry->MapID, targetDifficulty);
+ Difficulty targetDifficulty, requestedDifficulty;
+ targetDifficulty = requestedDifficulty = player->GetDifficulty(entry->IsRaid());
+ // Get the highest available difficulty if current setting is higher than the instance allows
+ MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(entry->MapID, targetDifficulty);
if (!mapDiff)
{
- // Send aborted message for dungeons
- if (entry->IsNonRaidDungeon())
- {
- player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, player->GetDungeonDifficulty());
- return false;
- }
- else // attempt to downscale
- mapDiff = GetDownscaledMapDifficultyData(entry->MapID, targetDifficulty);
+ player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, requestedDifficulty);
+ return false;
}
- // FIXME: mapDiff is never used
//Bypass checks for GMs
if (player->IsGameMaster())