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authorShauren <shauren.trinity@gmail.com>2016-07-19 19:31:54 +0200
committerShauren <shauren.trinity@gmail.com>2016-07-19 19:31:54 +0200
commit836221aaf5420afe8ff4719780426251c222b87d (patch)
tree12a66ff491e38f75bb922c21616b93fd24b85ddf /src/server/game/Maps/MapManager.cpp
parentcc07a491f64fa958c8a27079bd2def84c577f816 (diff)
parentd463273ab1c8efb9dd6000ee5cb8f780574cdd1e (diff)
Merge branch 'legion' into 6.x
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r--src/server/game/Maps/MapManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 3acd04543ad..d85d198fe9c 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -140,7 +140,7 @@ Map::EnterState MapManager::PlayerCannotEnter(uint32 mapid, Player* player, bool
Difficulty targetDifficulty, requestedDifficulty;
targetDifficulty = requestedDifficulty = player->GetDifficultyID(entry);
// Get the highest available difficulty if current setting is higher than the instance allows
- MapDifficultyEntry const* mapDiff = GetDownscaledMapDifficultyData(entry->ID, targetDifficulty);
+ MapDifficultyEntry const* mapDiff = sDB2Manager.GetDownscaledMapDifficultyData(mapid, targetDifficulty);
if (!mapDiff)
return Map::CANNOT_ENTER_DIFFICULTY_UNAVAILABLE;
@@ -148,7 +148,7 @@ Map::EnterState MapManager::PlayerCannotEnter(uint32 mapid, Player* player, bool
if (player->IsGameMaster())
return Map::CAN_ENTER;
- char const* mapName = entry->MapName_lang;
+ char const* mapName = entry->MapName->Str[sWorld->GetDefaultDbcLocale()];
Group* group = player->GetGroup();
if (entry->IsRaid()) // can only enter in a raid group