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authorOvahlord <dreadkiller@gmx.de>2024-03-12 22:14:12 +0100
committerOvahlord <dreadkiller@gmx.de>2024-03-12 22:27:47 +0100
commit8dea56b9dbf3146463aedb1472d952db33276847 (patch)
treebd59d4b7d0d5f92e7878bbfde1431e038c51d9d8 /src/server/game/Maps/MapManager.cpp
parent9461daa42e95e2b3ec4a2e4544c05d9610d35f0c (diff)
Core/Maps: dropped Garrison implementation
Diffstat (limited to 'src/server/game/Maps/MapManager.cpp')
-rw-r--r--src/server/game/Maps/MapManager.cpp16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index dcb6e77082b..a5adf85a197 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -20,7 +20,6 @@
#include "Containers.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
-#include "GarrisonMap.h"
#include "Group.h"
#include "InstanceLockMgr.h"
#include "Log.h"
@@ -132,14 +131,6 @@ BattlegroundMap* MapManager::CreateBattleground(uint32 mapId, uint32 instanceId,
return map;
}
-GarrisonMap* MapManager::CreateGarrison(uint32 mapId, uint32 instanceId, Player* owner)
-{
- GarrisonMap* map = new GarrisonMap(mapId, i_gridCleanUpDelay, instanceId, owner->GetGUID());
- ASSERT(map->IsGarrison());
- map->InitSpawnGroupState();
- return map;
-}
-
/*
- return the right instance for the object, based on its InstanceId
- create the instance if it's not created already
@@ -227,13 +218,6 @@ Map* MapManager::CreateMap(uint32 mapId, Player* player)
player->SetRecentInstance(mapId, newInstanceId);
}
}
- else if (entry->IsGarrison())
- {
- newInstanceId = player->GetGUID().GetCounter();
- map = FindMap_i(mapId, newInstanceId);
- if (!map)
- map = CreateGarrison(mapId, newInstanceId, player);
- }
else
{
newInstanceId = 0;